CYBER TANK WAR

Mission Briefing

CLASSIFIED // OPERATOR EYES ONLY
01

MISSION OVERVIEW

Welcome to the Autonomous Defense Protocol. You are a tank commander in a turn-based artillery duel. Each turn you drive (fuel limited), aim, then fire. Destroy the enemy tank before they destroy you.

New operators: start with Campaign — five short missions that teach drive, digging, EMP, and napalm. Returning operators should run Daily Ops for the shared UTC map and first-win bonus.

Wind changes every turn. The Black Market spends match credits for this fight; the Anduril Armory spends unlock points you keep forever.

BATTLEFIELD VIEW
COMBAT SEQUENCE
02

COMBAT CONTROLS

Master these controls to become an effective tank commander:

A / D Drive left / right (uses fuel)
DRIVE PAD Mobile reposition — same as A/D
LEFT / RIGHT Adjust firing angle
UP / DOWN Adjust power
SPACE Fire weapon
1 - 5 Select weapon
B Open Black Market (match credits)
ESC Pause game
MOUSE DRAG Adjust aim
HEADS-UP DISPLAY
03

TWO SHOPS · TWO CURRENCIES

Anduril Armory (main menu) spends Unlock Points to permanently unlock weapons. Black Market (in-match, press B) spends Match Credits to equip those weapons for the current fight. Neon Slug is always free.

UNLOCK POINTS
Permanent Currency
Persistent currency. Earned from wins, Daily first-clear, campaign bonuses, and challenges. Spend in the Anduril Armory to permanently unlock weapons.
Easy Win: 20 pts
Medium Win: 50 pts
Hard Win: 100 pts
Perfect Bonus: +25%
MATCH CREDITS
This Fight Only (Consumable)
Earned during each match. Spend in the Black Market to equip unlocked weapons for this fight. Unused credits do not carry to the next mission.
Match Start: 200 credits
Per Turn: +80 credits
Direct Hit: +50 credits
Max Cap: 800 credits
1
Win battles to earn Unlock Points
2
Spend points in Armory to permanently unlock weapons
3
During matches, earn Credits each turn
4
Spend credits to equip weapons for that turn
NOTE: Unlock Points and Match Credits are different. The menu “credits” number is your Armory unlock balance. In combat, the $ readout is Match Credits for this fight. Neon Slug is always free. Sudden death starts on turn 16.
03B

MATCH MODES

Four ways to deploy. Campaign teaches the game. Daily is the shared habit loop.

CAMPAIGN Five authored missions (M1 basics → M5 Hard). Start here.
DAILY OPS Same seeded map for everyone today (UTC). First win pays bonus unlock points.
SKIRMISH One battle. Optional challenges. Random terrain.
BEST OF 3 First to two wins. New map each round. Challenges allowed.
03C

CHALLENGES

Optional skill contracts on Skirmish and Best of 3 only. Daily Ops and Campaign lock them off so the board stays fair. First clear of each contract pays bonus unlock points.

Examples: win without taking damage, win in six turns, slug-only, digger doctrine.

03D

WIND AND EMP

Wind is rolled every turn. Re-range after every shot. Pulsar Jam (EMP) zeros wind for the next turn — use it when a gale would throw a long shot.

Fuel refills each turn (80). Drive with A/D or the mobile DRIVE pad to find a better ridge before you commit the shot. Falling after a crater deals real damage — dig to kill.

04

ANDURIL WEAPONS ARSENAL

15 weapons across 5 tiers. Unlock cost is a one-time purchase. Credit cost is per-use during matches.

TIER 0 - BASIC

STARTER
NEON SLUG
Standard ballistic round with small splash. Your reliable starting weapon.
DMG28 SPLASH16 WIND0%
Standard ballistic trajectory
Per Use: FREE Unlock: FREE

TIER 1 - UTILITY

TIER 1
DIRT CARVER
Terrain excavator. Low damage but digs massive craters to reposition enemies.
DMG12 SPLASH70 WIND10%
Digger - Creates large terrain craters
Per Use: 50 cr Unlock: 150 pts
TIER 1
PULSAR JAM
EMP burst weapon. Disrupts wind conditions for the next turn.
DMG18 SPLASH35 WIND80%
EMP - Zeros wind for the next turn
Per Use: 60 cr Unlock: 200 pts

TIER 2 - MEDIUM

TIER 2
BABY DRONE
Small drone with late-stage homing capability. Tracks toward enemy after initial flight.
DMG30 SPLASH12 WIND30%
Homing - Tracks target after 30 frames
Per Use: 120 cr Unlock: 300 pts
TIER 2
ROADRUNNER
High-speed jet projectile. Ignores most wind conditions with 1.5x velocity.
DMG35 SPLASH40 WIND80%
Fast - 1.5x speed, wind resistant
Per Use: 130 cr Unlock: 350 pts
TIER 2
BARRACUDA
Cruise missile that skims terrain at low altitude. Reduced gravity arc.
DMG32 SPLASH25 WIND40%
Cruise - Low arc, 0.45x gravity
Per Use: 140 cr Unlock: 400 pts
TIER 2
GHOST SEEKER
Stealth projectile with invisible trail. Homing capability with covert approach.
DMG28 SPLASH18 WIND20%
Stealth + Homing - Invisible trail
Per Use: 150 cr Unlock: 450 pts
TIER 2
COPPERHEAD
Torpedo that bounces off terrain twice. Use terrain angles to hit hidden targets.
DMG30 SPLASH20 WIND30%
Bounce - Reflects off terrain 2x
Per Use: 160 cr Unlock: 500 pts
TIER 2
BOLT FPV
FPV drone that curves toward predicted landing zone. Smart trajectory correction.
DMG33 SPLASH15 WIND50%
FPV - Curves to predicted landing
Per Use: 170 cr Unlock: 550 pts

TIER 3 - HIGH

TIER 3
ALTIUS
Loitering munition that circles above target before diving with precision strike.
DMG40 SPLASH25 WIND50%
Loiter - Circles then dives on target
Per Use: 250 cr Unlock: 700 pts
TIER 3
ANVIL
Kinetic impactor with terrain piercing. Highest direct damage, minimal splash.
DMG50 SPLASH8 WIND20%
Pierce + Homing - Penetrates terrain
Per Use: 260 cr Unlock: 750 pts
TIER 3
SWARM PULSE
Cluster munition that splits into 8 mini-projectiles on descent. Area denial.
DMG45 SPLASH35 WIND30%
Swarm - Splits into 8 mini-munitions
Per Use: 280 cr Unlock: 850 pts
TIER 3
PLASMA NAPALM
Creates burning plasma pool. Deals damage over time (5 dmg x 3 ticks).
DMG35 SPLASH45 WIND20%
Napalm - DoT pool (6 dmg x 5 ticks)
Per Use: 290 cr Unlock: 900 pts
TIER 3
SENTRY BEAM
Orbital laser strike. Immune to wind, pierces terrain, 2.5x projectile speed.
DMG42 SPLASH10 WIND100%
Laser - Pierces terrain, ignores wind
Per Use: 300 cr Unlock: 950 pts

TIER 4 - ULTIMATE

ULTIMATE
LATTICE NUKE
Tactical nuclear device. Massive destruction radius. The ultimate weapon.
DMG80 SPLASH130 WIND10%
Nuke - Massive tactical destruction
Per Use: 450 cr Unlock: 1200 pts
05

TACTICAL ADVISORIES

Intel gathered from veteran operators:

06

THREAT ASSESSMENT

Enemy AI capabilities vary by difficulty setting:

EASY Forgiving fun - AI makes frequent errors
MEDIUM Balanced duel - Fair challenge for most operators
HARD AI overlord - Precision targeting engaged